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Kutejnikov
Pavel Kutejnikov @Kutejnikov

Male

3d artist

Saint-Petersburg

Joined on 9/12/20

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Kutejnikov's News

Posted by Kutejnikov - September 30th, 2020


Orkicidium 0.5.0

Added

iu_174256_8199359.png

New perk tree “Advanced Walls” - 11 perks.


iu_174257_8199359.png

Effects can be simultaneously.


Changed


Maximum level for perk “Easy Experience 70” 40 -> 100

Maximum level for perk “Easy Experience 60” 40 -> 100

Maximum level for perk “Easy Experience 50” 40 -> 100

Maximum level for perk “Easy Experience 40” 40 -> 100

Maximum level for perk “Base fire damage” 95 -> 995

Maximum level for perk “Base poison damage” 95 -> 995


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Posted by Kutejnikov - September 28th, 2020


Orkicidium 0.4.9


Added


Checkbox “Always show HP”.

Archer's hut now shoots an arrow (fire/poison, when using magic).

New perks in the tree “Future Ruins”:

iu_173403_8199359.png

“Hut Damage”

“Progressive Hut Damage”

“Volley” (up to +4 additional arrows)

12 new armors for orks (rags, rags with a belt, rusty chain mail...)


Changed


Defeated orks no longer block shots.

Magic arrows now fly at a constant speed (equal to the speed of arrows from the hut).


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1

Posted by Kutejnikov - September 26th, 2020


Orkicidium 0.4.8


Added

iu_172717_8199359.png


New feature “Hunter's Mark”.

Physical and Magical damage against marked ork increases (base x1.2)


New linear perk tree “Marks”.

Damage to marked

Don't hide

Per crit

Per non-crit

Magic mark

Petals as marks

No escape


iu_172718_8199359.png


Some Orks (shamans) now have force shields. Shields stop arrows, magic arrows, shards, bullets. This shield isn't restored.


New item “Laser designator” (chance to mark on normal attack +1%)

New item “Magic laser designator” (chance to mark on magic attack +0.5%)



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Posted by Kutejnikov - September 24th, 2020


Orkicidium 0.4.7


Added


Building preset button.

Auto placement button - towers auto-build near the core (at the start).

(ideas from https://itch.io/t/981840/suggestions )

Preset isn't stored in the game key.


Icons for some items


iu_171928_8199359.png iu_171930_8199359.png iu_171929_8199359.png


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Posted by Kutejnikov - September 23rd, 2020


Orkicidium 0.4.6

Added

Levels of Fame and Specialties.

Fame is calculated by the number of all defeated orks and the gold earned.

(one point of fame = 2000 orks / 10000 gold / 10 strong orks / 1000 prisoners / 0.5 boss)

There is no upper limit for fame.


Specialty gives one static bonus and one progressive bonus (for each level of fame)

Only one specialization can be activated at a time (you can change specialization before the run)


Specialties:


  • Manager (GRIND)

Start bonus: junkyard speed x2

Fame bonus: +1 resource from buildings (junkyard, smelter, lumberjack, stonecutter) (per level)


  • Mage (MAGIC)

Start bonus: mana regeneration rate x2

Fame bonus: +3 magic arrow damage and +5 maximum mana (per level)


  • Soldier (ATTACK)

Start bonus: the new tower gets an additional +1 attack for each basic tower on the field.

(It is considered at the time of construction and remains after the destruction of the towers.)

Fame bonus: +2 tower attack (per level)


  • Engineer (DEFENSE)

Start bonus: HP and defense of all walls x2

Fame bonus: +15 HP for walls, towers, relay, buildings and core (per level)



Option to disable item pop-ups


New Guild Feature: Raises the level of one tower (with a lowest level) every minute. Can be accelerated.


New perks in the tree “Future Ruins”:

"Mercenaries" - tower leveling up is faster.

“Trophy” - more gold per ork (while there is a guild)

“Skip” - towers get 2 levels from the guild.


Changed


Currency of perk “Too Ease Experience” diamonds -> gold

Value for perk “Basic Tower Attack” 0.4 -> 1

Maximum level for perk “Garbage Collection+” 50 -> 55

Maximum level for perk “Basic Tower Attack” 25 -> 99


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Posted by Kutejnikov - September 20th, 2020


Orkicidium 0.4.5





Added


New building - Relay Tower (Duplicates magic 0.2x, creates an energy barrier ~45 sec)


iu_170092_8199359.png

New perks in the tree “Magic”:

"Recharge" - Accelerates barrier recharging (-1 sec per level)

“Barrier HP” - Energy barrier base HP (~30 + 3 hp per level)

“Energy Density” - Additional barrier protection (+5 defense per level).

“Relay Tower HP” - Relay Tower base HP (~30 + 1 hp per level)

“Reinforced Relay” - Additional Relay Tower protection (+3 defense per level).


The Core is protected by an energy barrier (disposable)

The Observation Station is protected by an energy barrier (rechargeable ~45 sec)


New items:


iu_170094_8199359.png Old Battery (Energy barrier recharge time -10 sec)

iu_170093_8199359.png Fireflies in a Jar (Two magical fireflies appear at the core)

Bucket for Mana (Max. mana +250)

Distillation Cube (Mana regeneration rate +1.5)

Scroll of Strength (Magic arrow damage x1.5)


Changed


Reduced cost of upgrades (easy experience )

Maximum level for perk “Basic Tower Attack” 25 -> 50

Maximum level for perk “Advanced Tower Attack” 30 -> 50


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Posted by Kutejnikov - September 17th, 2020


0.4.3


Added


New perk tree “Magic” - 10 perks:

iu_169086_8199359.png


New perks in the tree “Ancient Ruins”:

“Core Defenders” - core activation summons fireflies (how many)

“On the Alert” - time of existence of these fireflies (in seconds)


Orks can drop a bottle of mana potion (disappears over time, move the cursor to pick up)

iu_169087_8199359.png


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Posted by Kutejnikov - September 15th, 2020


0.4.1


Added


System for saving and loading game data in text format.


Now you can save/load the game key with all progress (because the data stored locally in the browser cache can be lost). Just generate the game key after playing and save it to text file.


Mana and magic.


Now you can launch magic arrows by clicking on orks or on the ground (if you have enough mana).

Mana indicator located at the upper-left corner.

Mana is restored over time.

Orks can drop a bottle of mana potion - WIP

When a base tower gains inspiration, some mana is restored.


Magic arrows are launched from the

  • ...core (1x damage multiplier)
  • ...observation station (0.5x damage multiplier)
  • ...base towers during inspiration (0.25x damage multiplier)
  • ...relay towers (0.2x damage multiplier) - WIP
  • ...ancient fireflies (0.15x damage multiplier)


Changed


  • starting resources (for a new game):

zeros - > 200 wood, 100 stones, 100 iron, 1000 gold, 1 ruby, 1 emerald


  • maximum level for perk “A Good Start” 200 -> 500
  • currency of perk “Unconditional Income” diamonds -> gold



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Posted by Kutejnikov - September 13th, 2020


0.3.20


Added

  • A button to buy a random item (250 gold)
  • Icons for some items

iu_167454_8199359.png iu_167453_8199359.png iu_167455_8199359.png


Changed

  • Reduced cost of upgrades (junkyard, boxes, easy experience 10 & 20)
  • Minor cost changes for other upgrades
  • Minor balance changes

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