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Pavel Kutejnikov @Kutejnikov

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Orkicidium devlog #5

Posted by Kutejnikov - 1 month ago


Orkicidium 0.4.6

Added

Levels of Fame and Specialties.

Fame is calculated by the number of all defeated orks and the gold earned.

(one point of fame = 2000 orks / 10000 gold / 10 strong orks / 1000 prisoners / 0.5 boss)

There is no upper limit for fame.


Specialty gives one static bonus and one progressive bonus (for each level of fame)

Only one specialization can be activated at a time (you can change specialization before the run)


Specialties:


  • Manager (GRIND)

Start bonus: junkyard speed x2

Fame bonus: +1 resource from buildings (junkyard, smelter, lumberjack, stonecutter) (per level)


  • Mage (MAGIC)

Start bonus: mana regeneration rate x2

Fame bonus: +3 magic arrow damage and +5 maximum mana (per level)


  • Soldier (ATTACK)

Start bonus: the new tower gets an additional +1 attack for each basic tower on the field.

(It is considered at the time of construction and remains after the destruction of the towers.)

Fame bonus: +2 tower attack (per level)


  • Engineer (DEFENSE)

Start bonus: HP and defense of all walls x2

Fame bonus: +15 HP for walls, towers, relay, buildings and core (per level)



Option to disable item pop-ups


New Guild Feature: Raises the level of one tower (with a lowest level) every minute. Can be accelerated.


New perks in the tree “Future Ruins”:

"Mercenaries" - tower leveling up is faster.

“Trophy” - more gold per ork (while there is a guild)

“Skip” - towers get 2 levels from the guild.


Changed


Currency of perk “Too Ease Experience” diamonds -> gold

Value for perk “Basic Tower Attack” 0.4 -> 1

Maximum level for perk “Garbage Collection+” 50 -> 55

Maximum level for perk “Basic Tower Attack” 25 -> 99


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